Legs may soon come to the unwashed virtual masses. | Image: Meta
Meta is adding legs to Quest Avatars in Quest Home — but not Horizon Worlds —in a new beta announced last week in the Meta Community forums (via UploadVR). Community manager Ryanality posted in the forums that the “Public Test Channel (PTC) for Quest v57 is starting to roll out for Meta Quest Pro and Meta Quest 2 soon,” though without specifying any new features. Then, yesterday, a forum user named TomCgcmfc reported their avatar had legs.
A post on X (formerly Twitter) from Brad Lynch shows what the legs will look like. For now, beta users can’t see their legs without looking at an in-game mirror, and from the video, it looks like the avatar won’t crouch when the user does so. Although the legs reportedly don’t make an appearance in Horizon Worlds yet, theydo exist in betas for a new mobile and web version of Horizon Worlds, which was rumored last month.
The new Leg IK for Meta is a good start. They kept their opinion that you should only see them as a third person view
The lack of crouching is probably the most glaring issue of it so far. But progress pic.twitter.com/0s5jmIvuvW
Users in the Meta Community forum also reported updated menus that allow hand tracking to position and use them (rather than needing direct manipulation). On Reddit, one user claimed to see improvements to both hand tracking and auto-switching between controllers and hands. NyaVR on X posted that they found code references to new settings, including an extended battery mode (via Mixed Reality News).
Besides legs, some of the highlights found in PTC v57 are settings to enable and disable the avatar mirror, a new Horizon Worlds Portal in home, an Airplane Mode, and an Extended Battery Mode pic.twitter.com/ZLpiIOC3ZR
It’s been more than 10 months since Meta announced legs would be coming, with Meta CEO Mark Zuckerberg saying at Meta Connect that legs are “probably the most requested feature.” Zuckerberg said then that the company would need to use an AI model for leg movement because tracking them with the headset’s cameras is tricky. Tricky enough, apparently, that the legs shown in the Connect keynote last year may have actually been prerecorded motion capture.